![]() On PC, you always have an extreme wealth of options for whatever peripherals and controllers you wanna use, and how you wanna use them. Of course for years I been making use of other programs as well, such as Joy-To-Key, and my brother used programs like ds4windows and x360ce and such. All controllers are very highly configurable with Steam. I mapped Steam screenshots to Switch Pro Controller's dedicated screenshot button. Yeah though I'm loving the extreme controller support Valve is throwing into Steam. I can only hope that more FPS and 3rd-person shooter games on console end up supporting it. I see Warframe on XB1 is gonna support mouse and keyboard. ![]() I think Unreal Tournament 3 supported mouse and keyboard for gameplay on PS3. Systems have had USB ports since the PS2, and yet still nothing. I've been wanting to use mouse and keyboard for console gaming for many years, still waiting for devs to get on board with that. Of course I have a Logitech G27 racing wheel controller handy as well. My brother also uses the DualShock 4 on PC a lot (nice when you can use the touchpad to control the mouse cursor which is handy when you move to the couch). I also recently received an adapter as a berfday present to use Wii U Pro controllers on PC. Currently playing Guacamelee 2 and The Messenger with it, and I finished Yooka-Laylee with it. For well over a decade I've been supplementing mouse and keyboard with Saitek controllers (pre-XInput), X360 controllers, XB1 controllers, official Sega USB Saturn controllers, NES and SNES controllers (via adapters), and this year I've taken to using the Switch Pro Controller over the X360/XB1 controllers. I've always used the tool that I felt best fit the game I was playing. One of the great things about PC is versatility and a wide range of options. I'd buy a setup and a new machine again for that like I did the first time. I'd love to see a modern Strike Commander game. I guess that hinges on the success of Star Citizen though, because a gamepad does wonders in No Man's Sky, and I haven't decided if I'll ever go back to Elite Dangerous or not. I'd love to pick up a flight stick setup at some point. I actually don't spend more than 2-5 hours a week most likely unless I'm totally engrossed in a particular game though. You know, typing this makes me feel like I play too many games. For me it pays to have the options, but I can totally see it not being important at all for many types of players. ![]() Also in different rooms on different display and seating configurations. Fact is though I play everything from C64 to arcade to old consoles, to new 2D indies to major first person shooters, fighting games, etc. I would do the same if I had a narrow scope like that. We're happy to see our customers engaging with all kinds of games and will continue to improve the Steam Controller experience for our existing and future users. Additionally, many of these are titles without built-in controller support. The Steam Controller community plays a more diverse selection of games than other controller types, interacting with nearly twice the total number of titles compared to the next closest device. Valve has sold 1.3 million Steam controllers and Steam Input now supports over 200 controller models. The number of PS4 controller owners has eclipsed the amount of Xbox One gamepad owners, but if you add groups together they still can't match the number of Xbox 360 peripheral owners. 458,725 use a Switch Pro controller to play games while another 195,914 use a SNES controller. The most shocking statistic about controller usage among PC gamers is that 30 million Steam owners use controllers and 15 million own more than one. These customization options have allowed gamers to experience PC games in new ways as even games that the developer never intended to have controller options can be configured to be used with a controller. Valve has been working on Steam Input to allow gamers to remap and share controller profiles for individual games on the Steam Platform. ![]() Valve has compiled an extensive data set for controller usage on the PC and an explanation of how PC gaming became so controller friendly in recent years.
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